Hands Reaching Out of Dreamland: A Haptic Peripheral Alarm Clock
Checking your pocket for your mobile phone is still there, tying your shoelaces, moving a cup to your mouth to drink, are examples of peripheral activities, which can be performed without focused attention – something humans are perfectly capable of. However during the rapid development of technology these human skills are often not addressed in the designs that surround us. Products are simply designed for full attention without taking peripheral attention into account as an equally important mode of interaction. This paper explores the notion of peripheral interactivity using touch as a new mode of expression and experience by means of making time tangible. The haptic, peripheral alarm clock as presented in this paper turns the activity of checking the time while sleeping into a truly peripheral activity.
KeywordsCalm Technology Design for the Periphery Tangible Interaction Time Awareness
Unable to display preview. Download preview PDF.
- 1.Weiser, M., Brown, J.S.: Designing Calm Technology. Xerox PARC (1995)Google Scholar
- 2.Bakker, S., van den Hoven, E., Eggen, B.: Design for the Periphery. In: Proceedings of the Eurohaptics 2010 Symposium Haptic and Audio-Visual Stimuli: Enhancing Experiences and Interaction, Amsterdam, The Netherlands, July 7, pp. 71–80 (2010)Google Scholar
- 3.Matthews, T., Dey, A.K., Mankoff, J., Carter, S., Rattenbury, T.: A Toolkit for Managing User Attention in Peripheral Displays. In: UIST 2004, Santa Fe, New Mexico, USA, October 24–27 (2004)Google Scholar
- 4.Eggen, B., van Mensvoort, K.: Making Sense of What Is Going on ‘Around’: Designing Environmental Awareness Information Displays Awareness Systems. Human-Computer Interaction Series, pp. 99–124. Springer, UK (2009)Google Scholar
- 5.Hornecker, E., Buur, J.: Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. In: CHI 2006, pp. 437–446 (2006)Google Scholar
- 6.McBride, D.K., Schmorrow, D.: Quantifying Human Information Processing. Rowman & Littlefield Publishers, Inc., Oxford (2005)Google Scholar
- 7.Frens, J.W.: A Rich User Interface for a Digital Camera. The Journal for Personal and Ubiquitous Computing 10(2-3) (2006)Google Scholar
- 8.Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. MIT Press (2001)Google Scholar