Model-Based Ambient Occlusion for Inverse Rendering
Conference paper
Abstract
We present a novel framework to inverse render faces in arbitrary complex illumination with a 3D morphable model. Compared to previously introduced methods, we specifically take self-occlusion into account and demonstrate that this improves the fitting accuracy by about 10%. Motivated by this observation, we design a generative statistical model of ambient occlusion. We examine generalisation error of the model and propose two ways how ambient occlusion can be inferred from shape. The proposed methods are incorporated into an existing framework to inverse render faces. We show qualitative and quantitative results for the proposed extensions and compare it with a reference method.
Keywords
Joint Model Ground Truth Data Morphable Model Ambient Occlusion Generative Statistical Model
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