Advertisement

Geolocalization as Wayfinding and User Experience Support in Cultural Heritage Locations

  • Letizia Bollini
  • Roberto Falcone
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7334)

Abstract

People interact with a place by building mental models according to their priority and experience.

The geospatial and social dimensions with the massive introduction of mobile devices are changing the context use of the Web and strengthening the link between spatial, social and digital experiences in a even more social-space-based information architecture.

The paper –based on a case study– tries to investigate and propose by a conceptual and social-anthropological perspective, the design of a mobile application through Geo-location and Augmented Reality. The aim is to offer the unusual experience of visiting the Cimitero Monumentale di Milano, in real time & place, contextual information as biographical, architectural and artistic notes near gravestones, tombs and funerary monuments establishing a relational experience between people and the reale and digital space.

Keywords

Geo-localization geo-localized interaction digital territories user experience design mobile application design 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Borsotti, M.: Fruttiere: il progetto di allestimento tra luogo e arte. In: Borsotti, M., Satori, G. (eds.) Il Progetto di Allestimento Ela Sua Officina, pp. 36–57. Skirà, Milano (2009)Google Scholar
  2. 2.
    O’Doherty, B.: Inside the White Cube: the ideology of the gallery space. Lapis Press, Santa Monica (1986)Google Scholar
  3. 3.
    Bollini, L.: MUI: design of the HC Interfaces as a directing of communications modes targeted on human senses. In: Senses and Sensibility in Technology, Conference Proceeding, pp. 182–186. IADE, Lisbona (2003)Google Scholar
  4. 4.
    Jenkins, H.: Convergence culture. New York University Press, New York (2006)Google Scholar
  5. 5.
    Papert, S.: Mindstorms: Children, Computers and Powerful Ideas. Basic Book, New York (1980)Google Scholar
  6. 6.
    Bollini, L.: Registica Multimodale: il design dei New Media. Maggioli Editore, Santarcangelo di Romagna, RN (2008)Google Scholar
  7. 7.
    Preziosi, D.: Advantages and limitations of visual communication. In: Krampen, M. (ed.) Visuelle Kommunication und/oder Verbalekommunication?, pp. 25–35. Georg Holm Verlag, Hildesheim (1983)Google Scholar
  8. 8.
    Lévy, P.: L’intelligenza collettiva. Per un’antropologia del cyberspazio. Feltrinelli, Milano (1994)Google Scholar
  9. 9.
    De Kerckhove, D., Levy, P.: Due filosofi a confronto. Intelligenza collettiva e intelligenza connettiva: alcune riflessioni. Mediartech (1998), http://www.mediamente.rai.it/home/bibliote/Intervis/d/dekerc05.htm
  10. 10.
    Sterling, B.: La forma delle cose. Apogeo, Milano (2005)Google Scholar
  11. 11.
    Bleecker, J., Knowlton, J.: Locative Media: A Brief Bibliography And Taxonomy of Gps-Enabled Locative Media. Leonardo Electronic Almanac 3(14) (2006)Google Scholar
  12. 12.
    Levasseur, M., Véron, E.: Ethnographie de l’exposition. Bibliothèque Publique d’Information (1989)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Letizia Bollini
    • 1
  • Roberto Falcone
    • 1
  1. 1.Department of PsychologyUniversity of Milano-BicoccaMilanoItaly

Personalised recommendations