Abstract
The development of Brain Computer Interfaces (BCIs) enters a phase in which these devices are no longer restricted to applications in controlled, single-task environments. For instance, BCIs for gaming or high-end operator stations will function as part of a multimodal user interface in a multitask environment. This phase introduces new issues that were not relevant for the development of the initial special-use applications and we should address these issues systematically. In this paper, we will present the potential conflicts and how models of information processing can help to cope with these. We will conclude with providing guidelines.
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Acknowledgements
The authors gratefully acknowledge the support of the BrainGain Smart Mix Programme of the Netherlands Ministry of Economic Affairs and the Netherlands Ministry of Education, Culture and Science. This research has been supported by the GATE project, funded by the Netherlands Organization for Scientific Research (NWO) and the Netherlands ICT Research and Innovation Authority (ICT Regie).
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van Erp, J.B.F., Brouwer, AM., Thurlings, M.E., Werkhoven, P.J. (2012). Framework for BCIs in Multimodal Interaction and Multitask Environments. In: Allison, B., Dunne, S., Leeb, R., Del R. Millán, J., Nijholt, A. (eds) Towards Practical Brain-Computer Interfaces. Biological and Medical Physics, Biomedical Engineering. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29746-5_12
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