An Energy-Delay Routing Protocol for Video Games over Multihops Ad Hoc Networks

  • Arnaud Kaiser
  • Khaled Boussetta
  • Nadjib Achir
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 89)


Nowadays, with the development of networked technologies and the great expansion of video games industry, almost all video games propose a multi-player mode. Development of portables consoles which integrate 802.11 technology offers to people the opportunity to play anywhere, at any time and with anybody. However, wireless networked conditions are not always optimal and directly impact the quality of game perceived by players. In this paper, we propose a multimetric ad hoc routing protocol, based on OLSR, which improves game experience in terms of fairness among players and gaming sessions lifetime. We consider the delay and the energy as metrics to route informations through the network. We compare our routing protocol with an energy-efficient OLSR version and a delay-efficient OLSR version. We show that our routing protocol provides better performances in terms of fairness while keeping a good network lifetime.


multihops ad hoc networks multimetric routing networked games objective evaluation 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2012

Authors and Affiliations

  • Arnaud Kaiser
    • 1
  • Khaled Boussetta
    • 1
  • Nadjib Achir
    • 1
  1. 1.L2TI – Institut GaliléeUniversity of Paris 13VilletaneuseFrance

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