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REAP.PT Serious Games for Learning Portuguese

  • André Silva
  • Cristiano Marques
  • Jorge Baptista
  • Alfredo FerreiraJr.
  • Nuno Mamede
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7243)

Abstract

Language learning resources are constantly evolving alongside technology. Computer-Aided Language Learning (CALL) is an area of research that focuses on developing tools to improve the process of learning a language. REAP.PT is a system that aims to teach Portuguese in an appealing way, addressing issues that the user is interested in. Initially conceived for vocabulary learning, this paper presents new trends in the REAP.PT development. For text-based exercises, it focus on automatic generation of syntactic and vocabulary questions. These exercises are set in a gaming context, to better motivate students. The paper also introduces a new evolution of REAP.PT, a 3D gaming environment for the learning of expressions denoting spacial relations between objects and object manipulation. These gaming aspects increase students motivation and help promote language learning.

Keywords

Computer Assisted Language Learning Serious Games Pictorial Exercises Vocabulary Acquisition Syntactic-Semantic Exercises Automatic Exercise Generation Portuguese 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • André Silva
    • 1
    • 2
  • Cristiano Marques
    • 1
    • 2
  • Jorge Baptista
    • 2
    • 3
  • Alfredo FerreiraJr.
    • 1
    • 2
  • Nuno Mamede
    • 1
    • 2
  1. 1.Instituto Superior TécnicoUniversidade Técnica de LisboaLisboaPortugal
  2. 2.Spoken Language Lab.INESC-ID LisboaLisboaPortugal
  3. 3.Universidade do AlgarveFaroPortugal

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