A Virtual Reality Simulator for Basketball Free-Throw Skills Development

  • Alexandra Covaci
  • Cristian-Cezar Postelnicu
  • Alina Ninett Panfir
  • Doru Talaba
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 372)


Basketball has grown into an international sport played and watched by millions of people. This paper describes the implementation of a virtual basketball accelerator. The main purpose of our study was to devise an application that could literary help players in practicing a free throw game indoors. In the development of this project we used Matlab, XVR and 3ds Max. The Matlab trajectory is simulated considering the development of a realistic behavior. The data acquisition from the trackers is adapted both for magnetic and optical markers, therefore extending its usability. The coordinates are then sent via UDP to the XVR environment, which draws the moving parts accordingly. The overall performance is improved by paying a great deal of attention to details.


Skills Virtual reality Basketball simulator Training 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Alexandra Covaci
    • 1
  • Cristian-Cezar Postelnicu
    • 1
  • Alina Ninett Panfir
    • 1
  • Doru Talaba
    • 1
  1. 1.Department of Product Design and RoboticsTransilvania University of BrasovRomania

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