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Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5

  • Charles-Frederik Hollemeersch
  • Bart Pieters
  • Aljosha Demeulemeester
  • Peter Lambert
  • Rik Van de Walle
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7131)

Abstract

With the recent standardization of WebGL as part of HTML5, new possibilities have arisen for graphically intensive web-based applications. This paper presents our gigapixel texture visualization system which runs entirely within the limitations of a standards-compatible browser. Compared to existing approaches, our system offers high- performance 3D texture visualization and streaming without any dedicated plugins. We show that real-time performance can be achieved (less than 12ms render time per frame) on current-generation desktop hardware for texture data sets of at least 15 gigapixels.

Keywords

Streaming WebGL Visualization 

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References

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    Hollemeersch, C.-F., Pieters, B., Demeulemeester, A., Cornillie, F., Van Semmertier, B., Mannens, E., Lambert, P., Desmet, P., Van de Walle, R.: Graphics for serious games: Infinitex: An interactive editingsystem for the production of large texture datasets. Comput. Graph. 34, 643–654 (2010)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Charles-Frederik Hollemeersch
    • 1
  • Bart Pieters
    • 1
  • Aljosha Demeulemeester
    • 1
  • Peter Lambert
    • 1
  • Rik Van de Walle
    • 1
  1. 1.Multimedia LabGhent University - IBBTLedeberg, GhentBelgium

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