The Reading Glove: A Non-linear Adaptive Tangible Narrative

  • Joshua Tanenbaum
  • Karen Tanenbaum
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)

Abstract

In this paper we describe The Reading Glove: a non-linear adaptive tangible narrative system in which interactors piece together a narrative puzzle by interacting with a collection of physical artifacts. The Reading Glove uses an adaptive system to assist the reader in making sense of the complicated web of narrative information.

Keywords

Interactive Narrative Tangible User Interfaces Wearable Interaction Adaptive Systems 

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References

  1. 1.
    Tanenbaum, J., Tanenbaum, K., Antle, A.: The Reading Glove: Designing Interactions for Object-Based Tangible Storytelling. In: Augmented Human, pp. 132–140. ACM Press, Megeve (2010)Google Scholar
  2. 2.
    Tanenbaum, J., Tanenbaum, K., Seif El-Nasr, M., Hatala, M.: Authoring Tangible Interactive Narratives Using Cognitive Hyperlinks. In: 3rd Workshop on Intelligent Narrative Technologies (INT3) at Foundations of Digital Games Conference (FDG), p. 8. ACM Press, Monterey (2010)Google Scholar
  3. 3.
    Tanenbaum, K., Tanenbaum, J., Antle, A., Seif El-Nasr, M., Hatala, M.: Experiencing the Reading Glove. In: Tangible, Embodied and Embedded Interaction. ACM Press, Madeira (2011)Google Scholar
  4. 4.
    Tanenbaum, K., Hatala, M., Tanenbaum, J.: User Perceptions of Adaptivity in an Interactive Narrative. In: Konstan, J.A., Conejo, R., Marzo, J.L., Oliver, N. (eds.) UMAP 2011. LNCS, vol. 6787, pp. 389–400. Springer, Heidelberg (2011)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Joshua Tanenbaum
    • 1
  • Karen Tanenbaum
    • 1
  1. 1.School of Interactive Arts + TechnologySimon Fraser UniversitySurreyCanada

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