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Computational Model of Film Editing for Interactive Storytelling

  • Christophe Lino
  • Mathieu Chollet
  • Marc Christie
  • Remi Ronfard
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)

Abstract

Generating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generating a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the shot, and which camera to cut to.

Keywords

Camera planning Virtual Cinematography 

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Christophe Lino
    • 1
    • 2
  • Mathieu Chollet
    • 1
    • 3
  • Marc Christie
    • 1
  • Remi Ronfard
    • 3
  1. 1.MIMETICINRIA Rennes BretagneFrance
  2. 2.School of Computing ScienceNewcastle UniversityUK
  3. 3.IMAGINE, INRIA Grenoble Rhone AlpesFrance

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