Scaling Mobile Alternate Reality Games with Geo-location Translation
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARGs use geo-location aware devices to track players as they visit real-world locations to progress the story. ARG stories are often geo-specific, requiring players to visit specific locations in the world and, as a result, ARGs are played infrequently and only by those who live within proximity of the locations that the stories reference. We present a solution to the geo-specificity problem called location translation, which transforms ARG stories from one geographical location to another, making them playable anywhere. We show that location translation addresses fundamental scalability challenges that arise from geo-specificity.
KeywordsDependency Graph Location Translation Story Event Pervasive Game 15th International World Wide
Unable to display preview. Download preview PDF.
- 1.Gustafsson, A., Bichard, J., Brunnberg, L., Juhlin, O., Combetto, M.: Believable environments: Generating interactive storytelling in vast location-based pervasive games. In: Proceedings of the 2006 ACM International Conference on Advances in Computer Entertainment (2006)Google Scholar
- 4.MacVean, A., Hajarnis, S., Headrick, B., Ferguson, A., Barve, C., Karnik, D., Riedl, M.O.: WeQuest: Scalable alternate reality games through end-user content authoring. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011)Google Scholar
- 5.Montola, M.: Exploring the edge of the magic circle: Defining pervasive games. In: Proceedings of the 2005 Digital Arts and Culture Conference (2005)Google Scholar
- 6.Reed, A., Samuel, B., Sullivan, A., Grant, R., Grow, A., Lazaro, J., Mahal, J., Kurniawan, S., Walker, M., Wardrip-Fruin, N.: A step towards the future of role-playing games: The SpyFeet mobile RPG project. In: Proceedings of the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment (2011)Google Scholar
- 7.Sahami, M., Heilman, T.: A web-based kernel function for measuring the similarity of short text snippets. In: Proceedings of the 15th International World Wide Web Conference (2006)Google Scholar