A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study

  • Marcos Alexandre Rose Silva
  • Débora Corrêa de Lima
  • Junia Coutinho Anacleto
  • Deisy das Graças de Souza
  • Claudia Maria Simões Martinez
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)

Abstract

We describe the use of an entertainment computer narrative game to teach words to a child in a special education process. In order to observe the potential of this kind of game, we chosen a child who has difficult to learn some words using a basic computer tool at writing learning special education environment. The results showed that narrative games and its entertainment resources can be a good way to allow child reads and writes words considering different sentences and contexts, as well as, resources of the game can be a useful strategy to engage child on the storytelling.

Keywords

Narrative game writing special education 

References

  1. 1.
    Bittencourt, J.R., Giraffa, L.M.: Role-Playing Game, Educação e Jogos Computadorizados na Cibercultura. In: I Simpósio de RPG em Educação, p. 14 (2003)Google Scholar
  2. 2.
    Marcatto, A.: Saindo do Quadro, p. 189. Alfeu Marcatto, São Paulo (1996)Google Scholar
  3. 3.
    Oaklander, V.: Windows to Our Children: A Gestalt Therapy Approach to Children and Adolescents, p. 335. Gestalt Journal Press (1988)Google Scholar
  4. 4.
    Piaget, J.: Judgement and Reasoning in the Child, p. 268. Littlefield Adams, Richmond (1999); Smith, T.F., Waterman, M.S.: Identification of Common Molecular Subsequences. J. Mol. Biol. 147, 195–197 (1981)Google Scholar
  5. 5.
    Rosa Filho, A.B., et al.: Aprendendo a ler e a escrever em pequenos passos. Software Para Pesquisa (1998)Google Scholar
  6. 6.
    Sidman, M.: Equivalence relations and Behavior: A research story, p. 475. Authors Cooperative, Boston (1994)Google Scholar
  7. 7.
    Silva, M.A.R., Dias, A.L., Anacleto, J.C.: Processing common sense knowledge to develop contextualized computer applications. In: García-Pedrajas, N., Herrera, F., Fyfe, C., Benítez, J.M., Ali, M. (eds.) IEA/AIE 2010. LNCS, vol. 6096, pp. 215–224. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  8. 8.
    Tarouco, L.M.R., Roland, L.C., Fabre, M.J.M., Konrath, M.L.P.: Jogos educacionais. In: CINTED – Centro Interdisciplinar de Novas Tecnologias na Educação (2004), http://www.ueb-df.org.br/Adultos/Reflexoes/Jogos%20Educacioanis.pdf (November 2007)

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Marcos Alexandre Rose Silva
    • 1
  • Débora Corrêa de Lima
    • 2
  • Junia Coutinho Anacleto
    • 3
  • Deisy das Graças de Souza
    • 4
  • Claudia Maria Simões Martinez
    • 5
  1. 1.Phd program on computer scienceFederal University of São CarlosBrazil
  2. 2.Phd program on special educationFederal University of São CarlosBrazil
  3. 3.Department of Computer ScienceFederal University of São CarlosBrazil
  4. 4.Department of PsycologistFederal University of São CarlosBrazil
  5. 5.Department of Occupational TherapyFederal University of São CarlosBrazil

Personalised recommendations