The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”

  • Christian Roth
  • Christoph Klimmt
  • Ivar E. Vermeulen
  • Peter Vorderer
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)


At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the “Holodeck” ® idea of interactive storytelling. We report exploratory experiments on the user experience in a ‘classic’, foundational application of interactive storytelling, “Façade” (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game “Fahrenheit”. A total of N = 148 participants used one of the systems interactively or watched a pre-recorded video sequence of the application without interactive involvement. Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in “Façade”) and to differ substantially across the systems, with “Façade” achieving a stronger connection between interactive use and the resulting profile of entertainment experiences.


Interactive storytelling user experience “Façade” enjoyment adventure games 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Christian Roth
    • 1
  • Christoph Klimmt
    • 2
  • Ivar E. Vermeulen
    • 1
  • Peter Vorderer
    • 3
  1. 1.Center for Advanced Media Research Amsterdam (CAMeRA)VU University AmsterdamAmsterdamThe Netherlands
  2. 2.Department of Journalism and Communication ResearchHanover University of Music, Drama, and MediaHannoverGermany
  3. 3.Media and Communication StudiesUniversity of MannheimMannheimGermany

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