The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”
At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the “Holodeck” ® idea of interactive storytelling. We report exploratory experiments on the user experience in a ‘classic’, foundational application of interactive storytelling, “Façade” (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game “Fahrenheit”. A total of N = 148 participants used one of the systems interactively or watched a pre-recorded video sequence of the application without interactive involvement. Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in “Façade”) and to differ substantially across the systems, with “Façade” achieving a stronger connection between interactive use and the resulting profile of entertainment experiences.