Providing Generic Context for Mobile Games on Phones

(Keynote Talk)
  • Paul Holleis
  • Alireza Sahami
  • Albrecht Schmidt
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6967)

Abstract

Mobile phone games are played in context. Although such information has been used in several prototypes, very few context-aware games have made it beyond the research lab. In our research, we investigate how the development of context-aware games needs to be changed such that their commercialization is more feasible and they can be deployed more easily. Based on the findings of the creation and evaluation of a context-based game called ContextSnake, we developed a platform named Gatherer which frees the developer from the burden of collecting, preprocessing, storing, and interpreting raw sensor data. We introduce the novel concept of generic context which enables the use of context in mobile applications without having detailed information about the actual environment in which the system will be deployed. In order to preliminarily validate the platform, a second game called ContextInvaders developed on top of this platform is described.

Keywords

Generic context context-awareness mobile games mobile phone 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Bell, D., Hooker, B., Raby, F.: FLIRT: Social Services for the Urban Context. In: Proc. HCI International 2003 (2003)Google Scholar
  2. 2.
    Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., Benford, S.: Interweaving Mobile Games with Everyday Life. In: Proc. CHI 2006, pp. 417–426 (2006)Google Scholar
  3. 3.
    Bogost, I.: Persuasive Games: The Expressive Power of Videogames. The MIT Press, Cambridge (2007)Google Scholar
  4. 4.
    Broll, G., Benford, S.: Seamful Design for Location-Based Mobile Games. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds.) ICEC 2005. LNCS, vol. 3711, pp. 155–166. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  5. 5.
    Brunnberg, L., Juhlin, O.: Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. In: Proc. INTERACT 2003 (2003)Google Scholar
  6. 6.
    Dey, A.K., Abowd, G.D., Salber, D.: A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-aware Applications. Human Computer Interaction Journal 16(2), 97–166 (2001)CrossRefGoogle Scholar
  7. 7.
    Flintham, M., Benford, S., Anastasi, R., Hemmings, T., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M., Row, F.J.: Where On-line Meets on the Streets: Experiences with Mobile Mixed Reality Games. In: Proc. CHI 2003, pp. 569–576 (2003)Google Scholar
  8. 8.
    Froehlich, J., Dillahunt, T., Klasnja, P., Mankoff, J., Consolvo, S., Harrison, B., Landay, J.A.: UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits. In: Proc. CHI 2009, pp. 1043–1052 (2009)Google Scholar
  9. 9.
    Gaver, W.: Designing for Homo Ludens. I3 Magazine 12 (June 2002)Google Scholar
  10. 10.
    Kukkonen, J., Lagerspetz, E., Nurmi, P., Andersson, M.: BeTelGeuse: A Platform for Gathering and Processing Situational Data. IEEE Pervasive Computing 8(2), 49–56 (2009)CrossRefGoogle Scholar
  11. 11.
    Linner, D., Kirsch, F., Radusch, I., Steglich, S.A.: Context-aware Multimedia Provisioning for Pervasive Games. In: Proc. ISM 2005, pp. 60–68 (2005)Google Scholar
  12. 12.
    Mueller, F., Agamanolis, S., Vetere, F., Gibbs, M.R.: A Framework for Exertion Interactions over a Distance. In: Proc. SIGGRAPH 2009, pp. 143–150 (2009)Google Scholar
  13. 13.
    Nielsen, J.A.: WAP Field Study Findings (December 10, 2000), http://www.useit.com/alertbox/20001210.html
  14. 14.
    Page, A., Cooper, A.: Fizzees (Physical Electronic Energisers), http://archive.futurelab.org.uk/projects/fizzees
  15. 15.
    Raento, M., Oulasvirta, A., Petit, R., Toivonen, H.: Context-Phone: a Prototyping Platform for Context-Aware Mobile Applications. IEEE Pervasive Computing 4(2), 51–59 (2005)CrossRefGoogle Scholar
  16. 16.
    Rukzio, E., Schmidt, A., Hussmann, H.: Physical Posters as Gateways to Context-aware Services for Mobile Devices. In: Proc. WMCSA 2004 (2004)Google Scholar
  17. 17.
    Schmidt, A.: Implicit Human Computer Interaction Through Context. Springer Journal on Personal and Ubiquitous Computing 4(2/3), 191–199 (2000)Google Scholar
  18. 18.
    Schmidt, A., Aidoo, K.A., Takaluoma, A., Tuomela, U., Van Laerhoven, K., Van de Velde, W.: Advanced Interaction in Context. In: Gellersen, H.-W. (ed.) HUC 1999. LNCS, vol. 1707, p. 89. Springer, Heidelberg (1999)CrossRefGoogle Scholar
  19. 19.
    Schmidt, A., Beigl, M., Gellersen, H.-W.: There is More to Context than Location. Computers & Graphics 23(6), 893–901 (1999)CrossRefGoogle Scholar
  20. 20.
    Zeimpekis, V., Giaglis, G.M., Lekakos, G.: A Taxonomy of Indoor and Outdoor Positioning Techniques for Mobile Location Services. SIGecom Exch., 19–27 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Paul Holleis
    • 1
  • Alireza Sahami
    • 2
  • Albrecht Schmidt
    • 2
  1. 1.DOCOMO Euro-LabsMunichGermany
  2. 2.University of StuttgartStuttgartGermany

Personalised recommendations