ISVC 2011: Advances in Visual Computing pp 725-734 | Cite as

3D-City Modeling: A Semi-automatic Framework for Integrating Different Terrain Models

  • Mattias Roupé
  • Mikael Johansson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6939)

Abstract

In recent years, many systems have been developed to handle real-time rendering of a 3D-city model and its terrain. These terrains are often constructed using one of the two main methods for representing terrain e.g. Image-based or geometry-based terrains. Both of these methods have its advantages and disadvantages, which are presented in this paper. However, by combining these methods and their advantages a more efficient modeling tool can be achieved. This paper presents a framework of how these two techniques can be linked and integrated by usage of the Graphics Processing Unit (GPU), which result in a user-friendlier and more efficient modeling process of terrain. The main objective with our framework is to address the difficulty of integrating a 3D model of a planned building with its surrounding ground, into a 3D-city model. Furthermore, the framework is also applicable on general 3D models that address the same issues regarding integration of 3D models into a terrain model.

Keywords

Graphic Processing Unit Building Information Model Triangulate Irregular Network Constructive Solid Geometry Triangulate Irregular Network 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Mattias Roupé
    • 1
  • Mikael Johansson
    • 1
  1. 1.Visualization TechnologyChalmers University of TechnologyGöteborgSweden

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