Interactive Characters for Cultural Training of Small Military Units

  • Priti Aggarwal
  • Kevin Feeley
  • Fabrizio Morbini
  • Ron Artstein
  • Anton Leuski
  • David Traum
  • Julia Kim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6895)

Abstract

CHAOS, the Combat Hunter Action and Observation Simulation, is an immersive simulation training environment which gives small military units the experience of interacting with local Afghan villagers during a patrol. It is a physical build-out of a housing compound in a mock Afghan village, with several lifesize reactive and interactive animated Pashto-speaking virtual characters. The exercise requires an infantry squad to locate and interview a character named Omar, communicating through a live human interpreter and attending to proper protocol regarding Omar’s family.

References

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    Hartholt, A., Gratch, J., Weiss, L., The Gunslinger Team: At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds.) IVA 2009. LNCS, vol. 5773, pp. 500–501. Springer, Heidelberg (2009)CrossRefGoogle Scholar
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    Leuski, A., Traum, D.: Practical language processing for virtual humans. In: Proceedings of the Twenty-Second Innovative Applications of Artificial Intelligence Conference (IAAI 2010), July 2010, pp. 1740–1747. AAAI Press, Atlanta (2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Priti Aggarwal
    • 1
  • Kevin Feeley
    • 1
  • Fabrizio Morbini
    • 1
  • Ron Artstein
    • 1
  • Anton Leuski
    • 1
  • David Traum
    • 1
  • Julia Kim
    • 1
  1. 1.Institute for Creative TechnologiesUniversity of Southern CaliforniaPlaya VistaUSA

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