Do Not Disturb: Physical Interfaces for Parallel Peripheral Interactions

  • Fernando Olivera
  • Manuel García-Herranz
  • Pablo A. Haya
  • Pablo Llinás
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6947)

Abstract

Interaction is, intrinsically, a multi-thread process. Supported by our various senses, our ability to speak, and the structure of our body and mind we can get simultaneously involved in multiple interactions, using different resources for each of them. This paper analyses natural interactions and the impact of using parallel channels in peripheral interactions. Applying a similar approach to human-computer interaction, we present a Tangible User Interface proof of concept to analyze the advantages and weakness of parallel interaction in computer-based systems. To this end, two tangible applications -to control the profile status in social networks and to control an Intelligent Room- are compared to their usual graphical counterparts, presenting the results of a user study and analyzing the implications of its results.

Keywords

tangible subtle interaction calm computing fiducial marker peripheral interaction parallel interaction 

References

  1. 1.
    Weiser, M., Brown, J.S.: Designing calm technology. PowerGrid Journal 1(1), 75–85 (1996)Google Scholar
  2. 2.
    Matthews, T., Dey, A.K., Mankoff, J., Carter, S., Rattenbury, T.: A toolkit for managing user attention in peripheral displays. In: 17th Annual ACM Symposium on User Interface Software and Technology, pp. 247–256. ACM, New York (2004)CrossRefGoogle Scholar
  3. 3.
    Olivera, F., García-Herranz, M., Haya, P.A.: Subtle Interaction for Ambient Assisted Living. In: II International Workshop on Ambient Assisted Living, IWAAL 2010, CEDI 2010 (2010)Google Scholar
  4. 4.
    Edge, D., Blackwell, A.: Peripheral Tangible Interaction by Analytic Design. In: TEI 2009, pp. 69–76 (2009)Google Scholar
  5. 5.
    Zhao, S., Nakamura, K., Ishii, K., Igarashi, T.: Magic cards: a paper tag interface for implicit robot control. In: CHI 2009, pp. 173–182. ACM, New York (2009)CrossRefGoogle Scholar
  6. 6.
    Kaltenbrunner, M., Bovermann, T., Bencina, R., Costanza, E.: TUIO: A protocol for table-top tangible user interfaces. In: 6th Int’l Workshop on Gesture in Human-Computer Interaction and Simulation (2005)Google Scholar
  7. 7.
    Kaltenbrunner, M., Bencina, R.: ReacTIVision: a computer-vision framework for table-based tangible interaction. In: TEI 2007, p. 74. ACM, New York (2007)Google Scholar
  8. 8.
    Haya, P.A., Montoro, G., Alamán, X.: A prototype of a context-based architecture for intelligent home environments. In: Chung, S. (ed.) OTM 2004. LNCS, vol. 3290, pp. 477–491. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  9. 9.
    Gómez, J., Montoro, G., Haya, P.A.: iFaces: Adaptative user interfaces for Ambient Intelligence. In: IADIS International Conference on Interfaces and Human Computer Interaction (2008)Google Scholar
  10. 10.
    Rekimoto, J., Ayatsuka, Y.: CyberCode: designing augmented reality environments with visual tags. In: DARE 2000 on Designing Augmented Reality Environments. ACM, New York (2000)Google Scholar
  11. 11.
    Costanza, E., Shelley, S.B., Robinson, J.: D-touch: A consumer-grade tangible interface module and musical applications. In: HCI 2003, pp. 8–12 (2003)Google Scholar
  12. 12.
    Patten, J., Recht, B., Ishii, H.: Audiopad: a tag-based interface for musical performance. In: New Interfaces for Musical Expression. National University of Singapore (2002)Google Scholar
  13. 13.
    Bovermann, T., Hermann, T., Ritter, H.: A tangible environment for ambient data representation. In: 1st International Workshop on Haptic and Audio Interaction Design, vol. 2, pp. 26–30 (2006)Google Scholar
  14. 14.
    McPhail, S.: Buddy Bugs: A Physical User Interface for Windows Instant Messenger. In: Western Computer Graphics Symposium, Skigraph 2002 (2002)Google Scholar
  15. 15.
    Peek, N., Pitman, D., The, R.: Hangsters: tangible peripheral interactive avatars for instant messaging. In: TEI 2009, pp. 25–26. ACM, New York (2009)CrossRefGoogle Scholar
  16. 16.
    Kalanithi, J.J., Bove Jr., V.M.: Connectibles: tangible social networks. In: TEI 2008, pp. 199–206. ACM, New York (2008)CrossRefGoogle Scholar
  17. 17.
    O’Nascimento, R., Martins, T.: Rambler, http://www.popkalab.com/ramblershoes.html
  18. 18.
    Lemhag, H., Naslund, M., Andersson, A., Bengtson, K., Madonia, P., Gustafsson, B.: WESC Karmatech Cocept, http://projeqt.com/piermadonia#lsi8859ci2134q

Copyright information

© IFIP International Federation for Information Processing 2011

Authors and Affiliations

  • Fernando Olivera
    • 1
  • Manuel García-Herranz
    • 1
  • Pablo A. Haya
    • 1
  • Pablo Llinás
    • 1
  1. 1.Dept. Ingeniería InformáticaUniversidad Autónoma de MadridMadridSpain

Personalised recommendations