Enriching Evaluation in Video Games

  • José L. González Sánchez
  • Rosa M. Gil Iranzo
  • Francisco L. Gutiérrez Vela
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6949)


One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player’s preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and cost-effectively analyze the UX in an agile video game development process.


Playability UX Evaluation Emotions Cross-Cultural Factors 


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Copyright information

© IFIP International Federation for Information Processing 2011

Authors and Affiliations

  • José L. González Sánchez
    • 1
  • Rosa M. Gil Iranzo
    • 2
  • Francisco L. Gutiérrez Vela
    • 1
  1. 1.GEDESUniversidad de GranadaSpain
  2. 2.GRIHOUniversitat de LleidaSpain

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