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A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy

  • Beant Dhillon
  • Areti Goulati
  • Ioannis Politis
  • Agata Raczewska
  • Panos Markopoulos
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6949)

Abstract

This research explores the potential of tangible tabletop technology for motor skills training of children with Cerebral Palsy. Therapists have emphasized the importance of customization of therapy programs to the needs of each patient. Five customizable games for the TagTiles tangible interactive gaming board are presented. These games have been developed based on feedback from 11 therapists from two clinics in the Netherlands, 9 children with Cerebral Palsy as well as 14 healthy children. The design process and the potential of this solution are briefly outlined.

Keywords

Cerebral Palsy Motor Skills Rehabilitation TagTiles Therapeutic Games Design 

References

  1. 1.
    Verhaegh, J., Fontijn, W., Hoonhout, J.: TagTiles: optimal challenge in educational electronics. In: 1st International Conference on Tangible and Embedded Interaction, pp. 187–190. ACM, New York (2007)CrossRefGoogle Scholar
  2. 2.
    Li, Y., Fontijn, W., Markopoulos, P.: A tangible tabletop game supporting therapy of children with Cerebral Palsy. In: Fun and Games 2008: Second International Conference, pp. 182–193. Springer, Berlin (2008)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2011

Authors and Affiliations

  • Beant Dhillon
    • 1
  • Areti Goulati
    • 1
  • Ioannis Politis
    • 1
  • Agata Raczewska
    • 1
  • Panos Markopoulos
    • 1
  1. 1.Eindhoven University of TechnologyEindhovenThe Netherlands

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