Edutainment 2011: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications pp 317-325 | Cite as
Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive Arena
Abstract
Educational robotics involve using robots as an educational tool to provide a long term, and progressive learning activity, to cater to different age group. The current concern is that, using robots in education should not be an instance of a one-off project for the sole purpose of participating in competitive event. Instead it should be a sustainable long term progression spanning the primary school to pre-university level. This paper presents a framework for robotics using a multiphase approach to enhance user learning in a competitive arena.
Keywords
Education robotics framework competition arenaPreview
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