The Application of Augmented Reality to Design Education
With the advances in computer technology, it is an inevitable choice for design educators to use digital tools to instruct students on subjects that are previously accomplished by face-to-face communication. The growth and dispersion of computer assisted instruction stimulate design educators to develop pedagogically effective learning models for traditionally studio-based design education to cope with the pressure of globalized competition and the demand for interdisciplinary cooperative communication. The main purpose of this study was to investigate how students interact with augmented reality models in design programs and to evaluate their perceptions regarding the representations in learning about 3D concepts. Key issues in computerized design education were explored and attention was given to the application of related augmented reality applications to smooth out the development of computerized design programs. The result of such an augmented reality application was evaluated and design students’ best practice in action was reflected.
KeywordsAugmented Reality Design Education ARToolKit
Unable to display preview. Download preview PDF.
- 3.Liarokapis, F., Petridis, P., Lister, P.F., White, M.: Multimedia Augmented Reality Interface for E-Learning (MARIE). World Transactions on Engineering and Technology Education 1(2), 173–176 (2002)Google Scholar
- 4.Fjeld, M., Juchli, P., Voegtli, B.M.: Chemistry Education: A Tangible Interaction Approach. In: Rauterberg, M., Menozzi, M., Wesson, J. (eds.) Proceedings of INTERACT 2003, pp. 287–294. IOS Press, Amsterdam (2003)Google Scholar
- 6.Kaufmann, H., Csisinko, M., Totter, A.: Long Distance Distribution of Educational Augmented Reality Applications. In: Hansmann, W., Brown, J. (eds.) Proceedings of EUROGRAPHICS 2006, pp. 23–33. Blackwell, Oxford (2006)Google Scholar
- 7.Alcañiz, M., Contero, M., Pérez-López, D.C., Ortega, M.: Augmented Reality Technology for Education. In: Soomro, S. (ed.) New Achievements in Technology Education and Development, pp. 247–256. InTech, Vukovar (2010)Google Scholar
- 8.Liarokapis, F., Mourkoussis, N., Petridis, P., Rumsey, S., Lister, P.F., White, M.: An Interactive Augmented Reality System for Engineering Education. In: Pudlowski, Z.J. (ed.) Proceedings of the 3rd Global Congress on Engineering Education, pp. 334–337. UNESCO International Centre for Engineering Education (UICEE), Melbourne (2002)Google Scholar
- 11.Regenbrecht, H.T., Wagner, M.T.: Interaction in a Collaborative Augmented Reality Environment. In: Terveen, L.G., Wixon, D.R. (eds.) Conference Extended Abstracts on Human Factors in Computer Systems, pp. 504–505. ACM Press, New York (2002)Google Scholar
- 12.Wagner, D., Schmalstieg, D.: First Steps Towards Handheld Augmented Reality. In: Narayanaswami, C. (ed.) Proceedings of the Seventh IEEE International Symposium on Wearable Computers, pp. 127–136. IEEE Computer Society, New York (2003)Google Scholar