The Application of Augmented Reality to Design Education

  • Chih-Hsiang Ko
  • Ting-Chia Chang
  • Yung-Hsun Chen
  • Li-Han Hua
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6872)


With the advances in computer technology, it is an inevitable choice for design educators to use digital tools to instruct students on subjects that are previously accomplished by face-to-face communication. The growth and dispersion of computer assisted instruction stimulate design educators to develop pedagogically effective learning models for traditionally studio-based design education to cope with the pressure of globalized competition and the demand for interdisciplinary cooperative communication. The main purpose of this study was to investigate how students interact with augmented reality models in design programs and to evaluate their perceptions regarding the representations in learning about 3D concepts. Key issues in computerized design education were explored and attention was given to the application of related augmented reality applications to smooth out the development of computerized design programs. The result of such an augmented reality application was evaluated and design students’ best practice in action was reflected.


Augmented Reality Design Education ARToolKit 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Pan, Z.G., Cheok, A.D., Yang, H.W., Zhu, J., Shi, J.: Virtual Reality and Mixed Reality for Virtual Learning Environments. Computers & Graphics 30(1), 20–28 (2006)CrossRefGoogle Scholar
  2. 2.
    Azuma, R.: A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)CrossRefGoogle Scholar
  3. 3.
    Liarokapis, F., Petridis, P., Lister, P.F., White, M.: Multimedia Augmented Reality Interface for E-Learning (MARIE). World Transactions on Engineering and Technology Education 1(2), 173–176 (2002)Google Scholar
  4. 4.
    Fjeld, M., Juchli, P., Voegtli, B.M.: Chemistry Education: A Tangible Interaction Approach. In: Rauterberg, M., Menozzi, M., Wesson, J. (eds.) Proceedings of INTERACT 2003, pp. 287–294. IOS Press, Amsterdam (2003)Google Scholar
  5. 5.
    Kaufmann, H., Schmalstieg, D.: Mathematics and Geometry Education with Collaborative Augmented Reality. Computers & Graphics 27(3), 339–345 (2003)CrossRefGoogle Scholar
  6. 6.
    Kaufmann, H., Csisinko, M., Totter, A.: Long Distance Distribution of Educational Augmented Reality Applications. In: Hansmann, W., Brown, J. (eds.) Proceedings of EUROGRAPHICS 2006, pp. 23–33. Blackwell, Oxford (2006)Google Scholar
  7. 7.
    Alcañiz, M., Contero, M., Pérez-López, D.C., Ortega, M.: Augmented Reality Technology for Education. In: Soomro, S. (ed.) New Achievements in Technology Education and Development, pp. 247–256. InTech, Vukovar (2010)Google Scholar
  8. 8.
    Liarokapis, F., Mourkoussis, N., Petridis, P., Rumsey, S., Lister, P.F., White, M.: An Interactive Augmented Reality System for Engineering Education. In: Pudlowski, Z.J. (ed.) Proceedings of the 3rd Global Congress on Engineering Education, pp. 334–337. UNESCO International Centre for Engineering Education (UICEE), Melbourne (2002)Google Scholar
  9. 9.
    Billinghurst, M., Weghorst, S., Furness, T.: Shared Space: An Augmented Reality Approach for Computer Support Collaborative Work. Virtual Reality: Systems, Development and Applications 3(1), 25–36 (1998)CrossRefGoogle Scholar
  10. 10.
    De Michelis, G., De Paoli, F., Pluchinotta, C., Susani, M.: Weakly Augmented Reality: Observing and Designing the Work-Place of Creative Designers. In: Mackay, W. (ed.) Proceedings of DARE 2000 on Designing Augmented Reality Environments, pp. 81–91. ACM Press, New York (2000)CrossRefGoogle Scholar
  11. 11.
    Regenbrecht, H.T., Wagner, M.T.: Interaction in a Collaborative Augmented Reality Environment. In: Terveen, L.G., Wixon, D.R. (eds.) Conference Extended Abstracts on Human Factors in Computer Systems, pp. 504–505. ACM Press, New York (2002)Google Scholar
  12. 12.
    Wagner, D., Schmalstieg, D.: First Steps Towards Handheld Augmented Reality. In: Narayanaswami, C. (ed.) Proceedings of the Seventh IEEE International Symposium on Wearable Computers, pp. 127–136. IEEE Computer Society, New York (2003)Google Scholar
  13. 13.
    Djajadiningrat, J.P., Overbeeke, C.J., Wensveen, S.A.G.: Augmenting Fun and Beauty: A Pamphlet. In: Mackay, W. (ed.) Proceedings of DARE 2000 on Designing Augmented Reality Environments, pp. 131–134. ACM Press, New York (2000)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Chih-Hsiang Ko
    • 1
  • Ting-Chia Chang
    • 1
  • Yung-Hsun Chen
    • 1
  • Li-Han Hua
    • 1
  1. 1.Department of Industrial and Commercial DesignNational Taiwan University of Science and TechnologyTaipeiTaiwan

Personalised recommendations