Advertisement

Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware

  • Hao-Jan Chen
  • Cheng-Chao Su
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6872)

Abstract

In hopes of finding an appropriate way to integrate virtual worlds into Computer Assisted Language Learning (CALL), this paper introduces a 3D virtual platform for language education set up by OpenSimulator and Moodle. The resulting 3D virtual world can not only create a graphic immersive context for students to practice language use, but also offer teachers a better management tool to keep student records and teaching content. Furthermore, some teaching aids and learning tools are developed to support language learning and teaching, and three types of task-based instructional activities are designed to offer an appropriate, appealing and meaningful context where the target language can be acquired naturally with less anxiety. We hope that the 3D virtual world can be an option for the English classroom to provide students an input-rich and immersive environment where learning can be fun.

Keywords

Computer Assisted Language Learning (CALL) virtual worlds simulation and game OpenSimulator (OpenSim) Moodle 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Littlewood, W.: Communicative Language Teaching. Cambridge University Press, New York (1981)Google Scholar
  2. 2.
    Sullivan, P.: Practicing Safe Visual Rhetoric on the World Wide Web. Computers and Composition 18, 103–121 (2000)CrossRefGoogle Scholar
  3. 3.
    Minocha, S., Reeves, A.: Designing Learning Activities in Second Life for Student Engagement. In: The 4th and FINAL Open CETL Conference, The CETLs: Celebrating Teaching and Learning, pp. 15–16. The Open University, Milton Keynes (2009)Google Scholar
  4. 4.
    Henderson, M., Huang, H., Grant, S., Henderson, L.: Language Acquisition in Second Life: Improving Self-efficacy Beliefs. In: Proceedings Ascilite Auckland 2009, pp. 463–473 (2009)Google Scholar
  5. 5.
    Toyoda, E., Harrison, R.: Categorization of Text Chat Communication Between Learners and Native Speakers of Japanese. Language Learning and Technology 6(1), 82–99 (2002)Google Scholar
  6. 6.
    Peterson, M.: Learning Interaction in an Avatar-based Virtual Environment: A Preliminary Study. PacCALL Journal 1(1), 29–40 (2005)Google Scholar
  7. 7.
    Molka-Danielsen, J., Richardson, D., Deutschmann, M., Carter, B.: Teaching Languages in a Virtual World. In: Proceedings of NOKOBIT, pp. 97–109. Tapir Akademisk Forlag, Oslo (2007)Google Scholar
  8. 8.
    Hislope, K.: Language Learning in a Virtual World. The International Journal of Learning 15(11), 51–58 (2008)Google Scholar
  9. 9.
    Deutschmann, M., Panichi, L.: Talking into Empty Space? Signaling Involvement in a Virtual Language Classroom in Second Life. Language Awareness 18(3-4), 310–328 (2009)CrossRefGoogle Scholar
  10. 10.
    Wang, C., Song, H., Stone, D.E., Yan, Q.: Integrating Second Life into an EFL Program in China: Research Collaboration Across the Continents. TechTrends 53(6), 14–19 (2009)CrossRefGoogle Scholar
  11. 11.
    Peterson, M.: Learner Participation Patterns and Strategy Use in Second Life: an Exploratory Case Study. ReCALL 22(3), 273–292 (2010)MathSciNetCrossRefGoogle Scholar
  12. 12.
    Andreas, K., Thrasyvoulos, T., Stavros, D., Andreas, P.: Collaborative Learning in OpenSim by Utilizing SLoodle. In: 2010 Sixth Advanced International Conference on Telecommunications, pp. 90–95 (2010)Google Scholar
  13. 13.
    Livingstone, D., Kemp, J.: Integrating Web-based and 3D Learning Environments: Second Life Meets Moodle. The European J. for the Informatics Professional 9(3), 8–14 (2008)Google Scholar
  14. 14.
    Shih, Y.-C., Yang, M.-T.: A Collaborative Virtual Environment for Situated Language Learning Using VEC3D. Educational Technology & Society 11(1), 56–68 (2008)MathSciNetGoogle Scholar
  15. 15.
    Vickers, H.: VirtualQuests: Dialogic Language Learning with 3D Virtual Worlds. CORELL: Computer Resources for Language Learning 3, 75–81 (2010)Google Scholar
  16. 16.
    Jung, H.J.: Virtual Reality for ESL Students. The Internet TESL Journal 8(10) (2002)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Hao-Jan Chen
    • 1
  • Cheng-Chao Su
    • 2
  1. 1.National Taiwan Normal UniversityTaipeiTaiwan
  2. 2.National Taiwan College of Performing ArtsTaipeiTaiwan

Personalised recommendations