Transactions on Edutainment VI pp 99-110

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6758) | Cite as

Pattern Based Motion for Crowd Simulation

  • Nan Hu
  • Michael Lees
  • Suiping Zhou
  • Vaisagh Viswanathan T.

Abstract

We present a pattern-based approach for simulating the steering behaviour of pedestrians, which aims to imitate the way that real pedestrians perceive spatial-temporal information and make steering decisions in daily-life situations. Novel representations of spatial-temporal patterns are proposed that allow modellers to intuitively and naturally specify some prototypical patterns for various steering behaviours. Based on the spatial-temporal patterns, a hierarchical pattern matching process has been developed, which simulates how pedestrians process spatial temporal information and make steering decisions. Experimental results show that this new approach is quite promising and capable of producing human-like steering. We hope that the idea presented in this paper can direct researchers in this area with a fresh perspective.

Keywords

steering behaviour spatial-temporal patterns crowd simulation motion planning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Nan Hu
    • 1
  • Michael Lees
    • 1
  • Suiping Zhou
    • 2
  • Vaisagh Viswanathan T.
    • 1
  1. 1.School of Computer EngineeringNTUSingapore
  2. 2.School of ComputingTeesside UnivesityUnited Kingdom

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