Towards Agent-Based Crowd Simulation in Airports Using Games Technology
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a social-forces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.
Keywordsmulti agent modelling pedestrian crowd simulation game technology game AI physics middleware airport simulation
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