Towards Agent-Based Crowd Simulation in Airports Using Games Technology

  • Olivier Szymanezyk
  • Patrick Dickinson
  • Tom Duckett
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6682)

Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a social-forces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.

Keywords

multi agent modelling pedestrian crowd simulation game technology game AI physics middleware airport simulation 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Olivier Szymanezyk
    • 1
  • Patrick Dickinson
    • 1
  • Tom Duckett
    • 1
  1. 1.Lincoln School of Computer ScienceUniversity of LincolnUnited Kingdom

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