Typed versus Spoken Conversations in a Multi-party Epistemic Game

  • Brent Morgan
  • Candice Burkett
  • Elizabeth Bagley
  • Arthur Graesser
Conference paper

DOI: 10.1007/978-3-642-21869-9_86

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6738)
Cite this paper as:
Morgan B., Burkett C., Bagley E., Graesser A. (2011) Typed versus Spoken Conversations in a Multi-party Epistemic Game. In: Biswas G., Bull S., Kay J., Mitrovic A. (eds) Artificial Intelligence in Education. AIED 2011. Lecture Notes in Computer Science, vol 6738. Springer, Berlin, Heidelberg

Abstract

Multi-party chat is a standard feature of popular online games and is increasingly available in collaborative learning environments. This paper addresses the differences between spoken and typed conversations as high school students interacted with the epistemic game Urban Science. Coh-Metrix analyses showed that speech was associated with narrativity and cohesion whereas typed input was associated with syntactic simplicity and word concreteness. These findings suggest that the modality in group communication should be considered.

Keywords

distance learning epistemic games natural language processing 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Brent Morgan
    • 1
  • Candice Burkett
    • 1
  • Elizabeth Bagley
    • 2
  • Arthur Graesser
    • 1
  1. 1.Psychology, Institute for Intelligent SystemsUniversity of MemphisMemphisUSA
  2. 2.Educational PsychologyUniversity of Wisconsin-MadisonMadisonUSA

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