Designing Pervasive Games for Learning

  • Carmelo Ardito
  • Rosa Lanzilotti
  • Dimitrios Raptis
  • Christos Sintoris
  • Nikoleta Yiannoutsou
  • Nikolaos Avouris
  • Maria Francesca Costabile
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6770)


Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines complement other proposals available in the literature. The presented contribution is a first step of a wider work aimed at deepening our understanding of pervasive educational games, with a special emphasis on games in the cultural heritage domain, in order to inform the designers of such challenging applications.


Guidelines educational pervasive games design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Carmelo Ardito
    • 1
  • Rosa Lanzilotti
    • 1
  • Dimitrios Raptis
    • 2
  • Christos Sintoris
    • 2
  • Nikoleta Yiannoutsou
    • 2
  • Nikolaos Avouris
    • 2
  • Maria Francesca Costabile
    • 1
  1. 1.Dipartimento di InformaticaUniversità degli Studi di BariBariItaly
  2. 2.HCI GroupUniversity of PatrasRio PatrasGreece

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