Human Interface 2011: Human Interface and the Management of Information. Interacting with Information pp 388-395 | Cite as
Real-time and Interactive Rendering for Translucent Materials such as Human Skin
Abstract
To synthesize a realistic human animation using computer graphics, it is necessary to simulate subsurface scattering inside a human skin. We have developed a curvature-dependent reflectance functions (CDRF) which mimics the presence of a subsurface scattering effect. In this approach, we provide only a single parameter that represents the intensity of incident light scattering in a translucent material. We implemented our algorithm as a hardware-accelerated real-time renderer with a HLSL pixel shader. This approach is easily implementable on the GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research.
Keywords
computer graphics real-time rendering subsurface scatteringPreview
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