Advances in Game Accessibility from 2005 to 2010

  • Thomas Westin
  • Kevin Bierre
  • Dimitris Gramenos
  • Michelle Hinn
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6766)

Abstract

The research in the area of game accessibility has grown significantly since the last time it was examined in 2005. This paper examines the body of work between 2005 and 2010. We selected a set of papers on topics we felt represented the scope of the field, but were not able to include all papers on the subject. A summary of the research we examined is provided, along with suggestions for future work in game accessibility. It is hoped that this summary will prompt others to perform further research in this area.

Keywords

game accessibility disability multimodality 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Thomas Westin
    • 1
  • Kevin Bierre
    • 2
  • Dimitris Gramenos
    • 3
  • Michelle Hinn
    • 4
  1. 1.Department of computer and systems sciencesStockholm universitySweden
  2. 2.Department of Interactive Games and MediaRochester Institute of TechnologyUSA
  3. 3.Foundation for Research and Technology - HellasGreece
  4. 4.Pursuit of Happiness FoundationUSA

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