Path of Patches: Implementing an Evolutionary Soundscape Art Installation

  • José Fornari
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6625)

Abstract

Computational adaptive methods have already been used in Installation art. Among them, Generative artworks are those that value the artistic process, rather than its final product, which can now be of multimodal nature. Evolutionary Algorithms (EA) can be successfully applied to create a Generative art process that is self-similar yet always new. EAs allow the creation of dynamic complex systems from which identity can emerge. In computational sonic arts, this is ecological modeling; here named Evolutionary Soundscape. This article describes the development and application of an EA computing system developed to generate Evolutionary Soundscapes in a Multimodal Art Installation. Its physical structure uses paths of forking pipes attached to fans and microphones that capture audio to feed the EA system that creates the Soundscape. Here is described the EA system; its design in PureData (PD); its connection with the physical structure; its artistic endeavor and final sonic accomplishments.

Keywords

evolutionary computation sonic art soundscapes 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Blauert, J.: Spatial hearing: the psychophysics of human sound localization. MIT Press, Cambridge (1997)Google Scholar
  2. 2.
    Chowning, J.M.: The simulation of moving sound sources. In: Audio Engineering Society 39th Convention, New York, NY, USA (1970)Google Scholar
  3. 3.
    Cramer, F.: Words Made Flesh. In: Code Culture Imagination. Piet Zwart Institute, Rotterdam (2005); Truax, B.: Soundscape composition as global music: Electroacoustic music as soundscape*. Org. Sound 13(2), 103–109 (2008) Google Scholar
  4. 4.
    Fornari, J., Maia Jr., A., Manzolli, J.: Creating Soundscapes Using Evolutionary Spatial Control. In: Giacobini, M. (ed.) EvoWorkshops 2007. LNCS, vol. 4448, pp. 517–526. Springer, Heidelberg (2007), doi:10.1007/978-3-540-71805-5.Google Scholar
  5. 5.
    Fornari, J., Manzolli, J., Shellard, M.: O mapeamento sinestésico do gesto artístico em objeto sonoro. Opus, Goiânia 15(1), 69–84 (2009); Edição impressa: ISSN 0103-7412. Versão online (2010), http://www.anppom.com.br/opus ISSN 1517-7017 Google Scholar
  6. 6.
    Fornari, J., Shellard, M., Manzolli, J.: Creating Evolutionary Soundscapes with Gestural Data. SBCM - Simpósio Brasileiro de Computação Musical 2009. Recife. September 7-9 (2009)Google Scholar
  7. 7.
    Fornari, J., Shellard, M.: Breeding Patches, Evolving Soundscapes. Article. In: 3rd PureData International Convention - PDCon 2009, São Paulo, July 19-26 (2009)Google Scholar
  8. 8.
    Fornari, J., Maia Jr., A., Damiani, F., Manzolli, J.: The evolutionary sound synthesis method. In: International Multimedia Conference, Proceedings of the Ninth ACM International Conference on Multimedia. Ottawa, Canada. Session: Posters and Short Papers, vol. 9, pp. 585–587 (2001) ISBN:1-58113-394-4Google Scholar
  9. 9.
    Fornari, J.: Síntese Evolutiva de Segmentos Sonoros. Dissertação de Doutorado. Faculdade de Engenharia Elétrica e Computação – FEEC / UNICAMP. Orientador: Prof. Dr. Fúrio Damiani (2003)Google Scholar
  10. 10.
    Galenter, P.: What Is Generative Art? Complexity Theory as a Context for Art Theory in: Generative Art Proceedings, Milan (2003)Google Scholar
  11. 11.
    Husarik, S.: American Music, vol. 1(2), pp. 1–21. University of Illinois Press, Urbana (Summer 1983)Google Scholar
  12. 12.
    Karplus, K., Strong, A.: Digital Synthesis of Plucked String and Drum Timbres. Computer Music Journal 7(2), 43–55 (1983), doi:10.2307/3680062CrossRefGoogle Scholar
  13. 13.
    Lippard, L.: Six Years. Studio Vista, London (1973)Google Scholar
  14. 14.
    Murray, R., Schafer, M.: The Soundscape (1977) ISBN 0-89281-455-1Google Scholar
  15. 15.
    Pulkki, V.: Virtual sound source positioning using vector base amplitude panning. Journal of the Audio Engineering Society 45, 456–466 (1997)Google Scholar
  16. 16.
    Roads, C.: Microsound. MIT Press, Cambridge (2001) ISBN: 0-262-18215-7 Google Scholar
  17. 17.
    Shellard, M., Oliveira, L.F., Fornari, J., Manzolli, J.: Abduction and Meaning in Evolutionary Soundscapes. Book Chapter - pgs 407 - 428. Part of the Springer Book: Model-Based Reasoning in Science and Technology. Abduction, Logic, and Computational Discovery. Series: Studies in Computational Intelligence, Vol. 314. X, 654 p., Hardcover. ISBN: 978-3-642-15222-1. Springer, Heidelberg/Berlin. E-ISBN 978-3-642-15223-8 (2010)Google Scholar
  18. 18.

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • José Fornari
    • 1
  1. 1.Interdisciplinary Nucleus for Sound Communication (NICS)University of Campinas (UNICAMP)Campinas, São PauloBrazil

Personalised recommendations