Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games

  • Michael D. Kickmeier-Rust
  • Christina M. Steiner
  • Dietrich Albert
Part of the Studies in Computational Intelligence book series (SCI, volume 350)


The popularity of computer games has lead to an increasing interest in educational games in research and development in the last decades. Educators as well as technicians are captivated of the idea of utilizing the motivational potential and the rich virtual worlds of today’s computer games. To use the full educational potential of computer games a strong personalization and adaptation to the individual needs and preferences is needed. Conventional methods of educational adaptation, however, are oftentimes not suitable in the context of games, as they may force an interruption of the game experience and thus, destroy immersion and engagement of the player. In this paper we present approaches of educational adaptation in games that allow embedding instruction into the game experience and narrative, through non-invasive assessment of knowledge and motivation, the delivery of various types of adaptive interventions, and adaptive storytelling. The outlined approaches are focus of research, development, and evaluation in the context of the European research project 80Days.


Computer Game Collaborative Learning Attributional Style Educational Game Motivational Intervention 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Michael D. Kickmeier-Rust
    • 1
  • Christina M. Steiner
    • 1
  • Dietrich Albert
    • 1
  1. 1.Cognitive Science Section, Department of PsychologyUniversity of GrazAustria

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