Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications

  • D. Meiländer
  • S. Gorlatch
  • C. Cappiello
  • V. Mazza
  • R. Kazhamiakin
  • A. Bucchiarone
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6481)


We describe a case study on using the generic Lifecycle Model developed in the S-Cube project for a novel class of Real-time Online Interactive Applications (ROIA), which include distributed simulations (e.g. massively-multiplayer online games), e-learning and training. We describe how the Lifecycle Model supports application development by addressing the specific challenges of ROIA: a large number of concurrent users connected to a single application instance, frequent real-time user interactions, enforcement of Quality of Service (QoS) parameters, adaptivity to changing loads, and competition-oriented interaction between users, other actors, and services. We describe the implementation aspects of the application development and adaptation using the RTF (Real-Time Framework) middleware, and report experimental results for a sample online game application.


Service-Oriented Architecture Service Engineering Real-Time Online Interactive Applications Adaptation Real-Time Framework (RTF) 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • D. Meiländer
    • 1
  • S. Gorlatch
    • 1
  • C. Cappiello
    • 2
  • V. Mazza
    • 2
  • R. Kazhamiakin
    • 3
  • A. Bucchiarone
    • 3
  1. 1.University of MuensterGermany
  2. 2.Politecnico di MilanoItaly
  3. 3.Fondazione Bruno KesslerItaly

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