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Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph

  • Yuki Morimoto
  • Kenji Ono
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6453)

Abstract

Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.

Keywords

Press Function Texture Synthesis Dyeing Process Artistic Representation Geometric Operation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Yuki Morimoto
    • 1
  • Kenji Ono
    • 1
  1. 1.RIKENJapan

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