ISVC 2010: Advances in Visual Computing pp 634-643 | Cite as
A Spectral Approach to Nonlocal Mesh Editing
Abstract
Mesh editing is a time-consuming and error prone process when changes must be manually applied to repeated structures in the mesh. Since mesh design is a major bottleneck in the creation of computer games and animation, simplifying the process of mesh editing is an important problem. We propose a fast and accurate method for performing region matching which is based on the manifold harmonics transform. We then demonstrate this matching method in the context of nonlocal mesh editing - propagating mesh editing operations from a single source region to multiple target regions which may be arbitrarily far away. This contribution will lead to more efficient methods of mesh editing and character design.
Keywords
Image Denoising Editing Operation Spectral Approach Region Match Error Prone ProcessPreview
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