Advertisement

IQ-Station: A Low Cost Portable Immersive Environment

  • William R. Sherman
  • Patrick O’Leary
  • Eric T. Whiting
  • Shane Grover
  • Eric A. Wernert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6454)

Abstract

The emergence of inexpensive 3D-TVs, affordable input and rendering hardware and open-source software has created a yeasty atmosphere for the development of low-cost immersive systems. A low cost system (here dubbed an IQ-station), fashioned from commercial off-the-shelf technology (COTS), coupled with targeted immersive applications can be a viable laboratory instrument for enhancing scientific workflow for exploration and analysis. The use of an IQ-station in a laboratory setting also has the potential of quickening the adoption of a more sophisticated immersive environment as a critical enabler in modern scientific and engineering workflows. Prior work in immersive environments generally required special purpose display systems, such as a head mounted display (HMD) or a large projector-based implementation, which have limitations in terms of cost, usability, or space requirements. The alternative platform presented here effectively addresses those limitations. This work brings together the needed hardware and software components to create a fully integrated immersive display and interface system that can be readily deployed in laboratories and common workspaces. By doing so, it is now feasible for immersive technologies to be included in researchers’ day-to-day workflows. The IQ-station sets the stage for much wider adoption of immersive interfaces outside the small communities of virtual reality centers. In spite of this technical progress, the long-term success of these systems depends on resolving several important issues related to users and support. Key among these issues are: to what degree should hardware and software be customized; what applications and content are available; and how can a community be developed?

Keywords

Virtual Reality Augmented Reality Immersive Environment Head Mount Display Immersive Interface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Sherman, W., Craig, A.: Understanding Virtual Reality. Morgan Kaufmann Publishers, San Francisco (2003)Google Scholar
  2. 2.
    Fenn, J., Raskino, M.: Mastering the Hype Cycle: How to Choose the Right Innovation at the Right Time. Harvard Business School, Boston (2008)Google Scholar
  3. 3.
    Prabhat, F.A., Katzourin, M., Wharton, K., Slater, M.: A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets. IEEE Transactions on Visualization and Computer Graphics 14, 551–563 (2008)CrossRefGoogle Scholar
  4. 4.
    Bohrer, G., Longo, M., Zielinski, D., Brady, R.: VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions. In: Bebis, G., Boyle, R., Parvin, B., Koracin, D., Remagnino, P., Porikli, F., Peters, J., Klosowski, J., Arns, L., Chun, Y.K., Rhyne, T.-M., Monroe, L. (eds.) ISVC 2008, Part I. LNCS, vol. 5358, pp. 856–866. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  5. 5.
    Brady, R., Pixton, J., Baxter, G., Moran, P., Potter, C., Carragher, B., Belmont, A.: Crumbs: a virtual environment tracking tool for biological imaging. Biomedical Visualization 82, 18–25 (1995)Google Scholar
  6. 6.
    Johnson, C., Moorhead, R., Munzner, T., Pfister, H., Rheingans, P., Yoo, T. (eds.): NIH/NSF Visualization Research Challenges Report. IEEE Press, Los Alamitos (2006)Google Scholar
  7. 7.
    Sherman, W.R., O’Leary, P., Kreylos, O., Brady, R.: IEEE Visualization 2008 Conference Workshop on Scientific Workflow with Immersive Interfaces for Visualization. In: Sherman, W.R., O’Leary, P., Kreylos, O., Brady, R. (eds.) Proceedings of the IEEE Visualization 2008 Conference. IEEE Press, Columbus, OH (2008)Google Scholar
  8. 8.
    Johnson, A., Leigh, J., Morin, P., Van Keken, P.: GeoWall: Stereoscopic Visualization for Geoscience Research and Education. IEEE Computer Graphics and Applications 26, 10–14 (2006)CrossRefGoogle Scholar
  9. 9.
    Lee, J.: Head Tracking for Desktop VR Displays using the WiiRemote (2007), http://www.youtube.com/watch?v=Jd3-eiid-Uw
  10. 10.
    Kato, H., Billinghurst, M.: Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System. In: IWAR 1999: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, Washington, DC, USA, p. 85. IEEE Computer Society, Los Alamitos (1999)Google Scholar
  11. 11.
    Kato, H.: ARToolKit (1999), http://www.hitl.washington.edu/artoolkit
  12. 12.
    Kreylos, O.: Environment-Independent VR Development. In: Bebis, G., Boyle, R., Parvin, B., Koracin, D., Remagnino, P., Porikli, F., Peters, J., Klosowski, J., Arns, L., Chun, Y.K., Rhyne, T.-M., Monroe, L. (eds.) ISVC 2008, Part I. LNCS, vol. 5358, pp. 901–912. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  13. 13.
    Sherman, W.: Commodity-Based Projection VR: Software for Virtual Reality. In: SIGGRAPH 2004: ACM SIGGRAPH 2004 Course Notes. ACM, New York (2004), http://freevr.org/ Google Scholar
  14. 14.
    O’Leary, P., Sherman, W., Murray, A., Riesenfeld, C., Peng, V.: Enabling Scientific Workflows Using Immersive Microbiology. In: Sherman, W., O’Leary, P., Kreylos, O., Brady, R. (eds.) Proceedings of the IEEE Visualization 2008 Conference. IEEE Press, Columbus (2008), DVDGoogle Scholar
  15. 15.
    Darken, R., McDowell, P., Johnson, E.: Projects in VR: The Delta3D open source game engine. IEEE Computer Graphics and Applications 25, 10–12 (2005)CrossRefGoogle Scholar
  16. 16.
    DeFanti, T., et al.: The Future of the CAVE. Central European Journal of Engineering (to appear, 2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • William R. Sherman
    • 1
  • Patrick O’Leary
    • 2
  • Eric T. Whiting
    • 2
  • Shane Grover
    • 2
  • Eric A. Wernert
    • 1
  1. 1.Advanced Visualization Laboratory, Pervasive Technology InstituteIndiana UniversityUSA
  2. 2.Center for Advanced Modeling and SimulationIdaho National LaboratoryUSA

Personalised recommendations