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The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework

  • Chris Carter
  • Simon Cooper
  • Abdennour El Rhalibi
  • Madjid Merabti
Conference paper
  • 1k Downloads
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6459)

Abstract

The MPEG-4 standards define a technique for 3D facial and body model animations (FAPS / BAPS respectively), as seen in animation systems such as Greta. The way this technique works is in contrast to the set of animation techniques currently used within modern games technologies and applications, which utilize more advanced, expressive animation systems such as Skeletal, Morph Target and Inverse Kinematics. This paper describes an object oriented, Java-based framework for the integration and transformation of MPEG4 standards-compliant animation streams known as Charisma. Charisma is designed for use with modern games animation systems; this paper illustrates the application of this framework on top of our Java / OpenGL-based games engine framework known as Homura.

Keywords

MPEG-4 FAPS Facial Animation Skinning Homura Charisma 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Chris Carter
    • 1
  • Simon Cooper
    • 1
  • Abdennour El Rhalibi
    • 1
  • Madjid Merabti
    • 1
  1. 1.School of Computing & Mathematical SciencesLiverpool John Moores UniversityLiverpoolUK

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