One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories
We investigated 101 online hyperstories created at school by students aged 4-18 using the same authoring tool, to discover recurring characteristics of youngers’ hypermedia narratives and their underlying creative process. The findings of our empirical study offer a contribution to the digital storytelling field from a conceptual and a practical perspective. They provide a deeper understanding of digital storytelling activities performed by youngsters in educational settings, highlighting a tension between regularity and creativity that has some correlations with authors’ age and school context. In addition, the discovered recurrent features can be used as classification means for digital stories and can be translated into guidelines to support the authoring process and to improve the functionalities of storytelling tools.
KeywordsMultimedia storytelling e-learning structural analysis pattern children teen-agers
Unable to display preview. Download preview PDF.
- 1.Jacobs, J., Tunnell, M.: Children’s Literature, Briefly, 3rd edn., pp. 66–69 (2003)Google Scholar
- 2.Patron, S.: On the Epistemology of Narrative Theory: Narratology and Other of Fictional Narrative. University of Paris 7-Denis Diderot (2008)Google Scholar
- 3.Nicolopoulou, A.: Children and narratives: toward an interpretive and sociocultural ap-proach. In: Bamberg, M. (ed.) Narrative development: six approaches, pp. 179–216. Lawrence Erlbaum, Mahwah (1997)Google Scholar
- 4.Propp, V.: Morphology of the Folk Tale. The American Folklore Society (1968)Google Scholar
- 5.Levi Strauss, C.: Myth and Meaning: Cracking the Code of Culture. Routledge, New York (1999)Google Scholar
- 6.Di Blas, N., Garzotto, F., Paolini, P., Sabiescu, A.: Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Year Project. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 218–229. Springer, Heidelberg (2009)Google Scholar
- 7.Feher, P.: Towards effective student-centered, constructivist learning: Build Your Own Digital Story! In: Proc. ED-MEDIA 2008, pp. 2364–2367. AACE (2008)Google Scholar
- 8.Garzotto, F., Retalis, S.: A Critical Perspective on Design Patterns for e-Learning. In: Lockyer, L., et al. (eds.) Learning Objects: Is-sues, Applications and Technologies, pp. 346–372. Idea Group, USA (2009)Google Scholar