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Emohawk: Learning Virtual Characters by Doing

  • Michal Bída
  • Cyril Brom
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6432)

Abstract

Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built utilizing a free version of Unreal Engine 2 and it features an interactive scenario with four virtual agents controlled by an appraisal-driven architecture playing out a story approximately 5-10 minutes long. Students are engaged in solving game-based tasks with increasing complexity and simple programming tasks related to various parts of the virtual agents curricula. The Emohawk distribution includes documentation, graphical debugging tools and tutorials. The project is in continuous development and we plan a large evaluation for the 2010/2011 academic year.

Keywords

Virtual Character Virtual Agent Graphical Content Interactive Scenario Virtual City 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Michal Bída
    • 1
  • Cyril Brom
    • 1
  1. 1.Faculty of Mathematics and PhysicsCharles University in PraguePragueCzech Republic

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