The Haiti Earthquake Experience: A Case Study

  • Michael Gibson
  • President Zapdramatic
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6432)

Abstract

The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typology to create a heroic framework within which to organize the material is explained. The author introduces the concept of Negotiation Clouds to improve a fold-back story structure and create meaningful agency for the user without compromising author control of the narrative.

Keywords

Negotiation clouds simulation Haiti Zapdramatic Fold-back story Propp Inside Disaster Michael Gibson role-play documentary 

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References

  1. Adams, E.: Fundamentals of Game Design Second Edition. New Riders, Berkley (2010)Google Scholar
  2. Propp, V.: Morphology of the Folktale. American Folklore Society and Indiana University (1968)Google Scholar
  3. Tomaszwekski, Z., Binstead, K.: The Limitations of a Propp-based Approach to Interactive. Drama University of Hawaii—Manoa, Honolulu (2007)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Michael Gibson
  • President Zapdramatic

There are no affiliations available

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