Motivations for Rereading in Interactive Stories: A Preliminary Investigation
- Cite this paper as:
- Mitchell A. (2010) Motivations for Rereading in Interactive Stories: A Preliminary Investigation. In: Aylett R., Lim M.Y., Louchart S., Petta P., Riedl M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg
This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, seven possible motivations for rereading an interactive story are identified. This close reading suggests that, while there are many ways in which rereadability in interactive stories is similar to rereadability in traditional (non-interactive) fiction, there are also forms of rereadability that are unique to interactive storytelling.
KeywordsRereading interactive fiction player motivations close readings
Unable to display preview. Download preview PDF.