Motivations for Rereading in Interactive Stories: A Preliminary Investigation

  • Alex Mitchell
Conference paper

DOI: 10.1007/978-3-642-16638-9_30

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6432)
Cite this paper as:
Mitchell A. (2010) Motivations for Rereading in Interactive Stories: A Preliminary Investigation. In: Aylett R., Lim M.Y., Louchart S., Petta P., Riedl M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg

Abstract

This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, seven possible motivations for rereading an interactive story are identified. This close reading suggests that, while there are many ways in which rereadability in interactive stories is similar to rereadability in traditional (non-interactive) fiction, there are also forms of rereadability that are unique to interactive storytelling.

Keywords

Rereading interactive fiction player motivations close readings 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Alex Mitchell
    • 1
  1. 1.Communications and New Media ProgrammeNational University of SingaporeSingapore

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