ICIDS 2010: Interactive Storytelling pp 222-227 | Cite as
Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling
Conference paper
Abstract
This paper presents first results from an ongoing research initiative to develop an interactive storytelling application to support teaching English as a second language for children in schools. Considering the necessity to accommodate to both students’ and teachers’ needs, we provide a summarized review of relevant systems and discuss the envisioned challenges concerning the specific aim we are addressing. Furthermore, we present different usage scenarios closely related to the concept of role playing and its application within this problem space.
Keywords
Interactive storytelling virtual actors authoring e-learningPreview
Unable to display preview. Download preview PDF.
References
- 1.Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: Fearnot! - an experiment in emergent narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305–316. Springer, Heidelberg (2005)CrossRefGoogle Scholar
- 2.Bach, G., Timm, J.-P.: Englischunterricht. Grundlagen und Methoden einer handlungsorientierten Unterrichtspraxis. Francke, Tübingen (1989)Google Scholar
- 3.Charles, F., Pizzi, D., Cavazza, M., Vogt, T., Andre, E.: EmoEmma: Emotional speech input for interactive storytelling. In: AAMAS 2009: Proc. 8th Int. Conf. on Autonomous Agents and Multiagent Systems, Richland, SC, pp. 1381–1382 (2009)Google Scholar
- 4.Guzdial, M., Rose, K.: Squeak: Open Personal Computing and Multimedia. Prentice-Hall, Englewood Cliffs (2002)Google Scholar
- 5.Iurgel, I.: Cyranus - An Authoring Tool for Interactive Edutainment Applications. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 577–580. Springer, Heidelberg (2006)CrossRefGoogle Scholar
- 6.Kelleher, C., Pausch, R.: Using Storytelling to Motivate Programming. Communications of the ACM 50(7), 58–64 (2007)CrossRefGoogle Scholar
- 7.Kelly, J.F.: Lego Mindstorms NXT-G Programming Guide. Apress (2007)Google Scholar
- 8.Kurtz, J.: Improvisierendes Sprechen im Fremdsprachenunterricht. Eine Untersuchung zur Entwicklung spontansprachlicher Handlungskompetenz in der Zielsprache. Gunter Narr., Tübingen (2001)Google Scholar
- 9.Si, M., Marsella, S.C., Pynadath, D.V.: Thespian: using multi-agent fitting to craft interactive drama. In: AAMAS 2005: Proc. 4th Int. Joint Conf. on Autonomous agents and multiagent systems, New York, USA, pp. 21–28 (2005)Google Scholar
- 10.Weiß, S.A., Mueller, W., Spierling, U., Steimle, F.: Scenejo – An Interactive Storytelling Platform. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 77–80. Springer, Heidelberg (2005)CrossRefGoogle Scholar
- 11.Furness, P.: Role-play in the Elementary School: A Handbook for Teachers. Hart Publishing Company, Inc., New York (1976)Google Scholar
- 12.Larsen-Freeman, D.: Techniques and Principles in Language Teaching, 2nd edn. Oxford University Press, Oxford (2000)Google Scholar
- 13.Stern, S.: Why drama works: A psycholinguistic perspective. In: Oller, J., Richard-Amato, P. (eds.) Method that works, pp. 207–225. Newbury House, Rowley (1983)Google Scholar
- 14.Scarcella, R.: Socio-drama for social interaction. TESOL Quarterly 12(1), 41–47 (1978)CrossRefGoogle Scholar
- 15.Via, R.: English in three acts. University Press of Hawaii, Honolulu (1976)Google Scholar
Copyright information
© Springer-Verlag Berlin Heidelberg 2010