Navigating the Web of Things: Visualizing and Interacting with Web-Enabled Objects

  • Mathieu Boussard
  • Pierrick Thébault
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6415)


The Web of Things vision aims to turn real-world objects into resources of the Web. The creation of accessible and addressable Virtual Objects, i.e. services that expose the status and capabilities of connected real-world objects using REST APIs, allows for new machine-to-machine interactions to be designed but also for a new user experience to be shaped. Indeed, the change brought about by the connectivity of objects and their ability to share information raises design issues that have to be considered by manufacturers and service providers alike. In this paper, we present an approach to the Web of Things based on both technical and user-centered points of view. We argue that new user interfaces have to be designed to allow users to visualize and interact with virtual objects and environments that host them. We illustrate our vision with an interaction mockup that allows the user to navigate the Web of Things through three devices (a smart phone, a web tablet and a desktop web browser).


Pervasive computing Internet of Things Web of Things user experience interaction design user interfaces ambient intelligence browser 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Weiser, M.: The computer for the 21st century. Scientific American 272, 78–89 (1995)Google Scholar
  2. 2.
    Kindberg, T., Barton, J., Morgan, J., Becker, G., Caswell, D., Debaty, P., Gopal, G., Frid, M., Krishnan, V., Morris, H.: others: People, places, things: Web presence for the real world. Mobile Networks and Applications 7, 365–376 (2002)CrossRefMATHGoogle Scholar
  3. 3.
    Traversat, B., Abdelaziz, M., Doolin, D., Duigou, M., Hugly, J.C., Pouyoul, E.: Project JXTA-C: Enabling a web of things. In: Proceedings of the 36th Annual Hawaii International Conference on System Sciences, p. 9 (2003)Google Scholar
  4. 4.
    Chan, S., Conti, D., Kaler, C., Kuehnel, T., Regnier, A., Roe, B., Sather, D., Schlimmer, J., Sekine, H., Thelin, J.: others: Devices profile for web services. Microsoft Developers Network Library (May 2005)Google Scholar
  5. 5.
  6. 6.
    Kansal, A., Nath, S., Liu, J., Zhao, F.: Senseweb: An infrastructure for shared sensing. IEEE multimedia 14, 8 (2007)CrossRefGoogle Scholar
  7. 7.
    pachube: connecting environments, patching the planet,
  8. 8.
    Guinard, D., Trifa, V.: Towards the web of things: Web mashups for embedded devices. In: Workshop on Mashups, Enterprise Mashups and Lightweight Composition on the Web (MEM 2009), in Proceedings of WWW (International World Wide Web Conferences), Madrid, Spain (2009)Google Scholar
  9. 9.
    Wilde, E.: Putting things to REST. School of Information, UC Berkeley, Tech. Rep. UCB iSchool Report. 15 (2007)Google Scholar
  10. 10.
    Norman, D.A.: The design of everyday things. Basic Books, New York (2002)Google Scholar
  11. 11.
    Arnall, T.: A graphic language for touch-based interactions. In: Proceedings of Mobile Interaction with the Real World MIRW (2006)Google Scholar
  12. 12.
    Woods, D.D.: Decomposing automation: Apparent simplicity, real complexity. In: Automation and human performance: Theory and applications, pp. 3–17 (1996)Google Scholar
  13. 13.
    Sterling, B., Wild, L.: Shaping things. MIT Press, Cambridge (2005)Google Scholar
  14. 14.
    Chen, G., Kotz, D.: A survey of context-aware mobile computing research, Citeseer (2000)Google Scholar
  15. 15.
    O’Reilly, T., Battelle, J.: Web squared: Web 2.0 five years on. In: Proc. of the 6th Annual Web 2Google Scholar
  16. 16.
    Azuma, R.T.: others: A survey of augmented reality. Presence-Teleoperators and Virtual Environments 6, 355–385 (1997)CrossRefGoogle Scholar
  17. 17.
    Saffer, D.: Designing Gestural Interfaces. O’Reilly Media, Inc., Sebastopol (2008)Google Scholar
  18. 18.
    Valli, A.: Natural Interaction White PaperGoogle Scholar
  19. 19.
    McClard, A., Somers, P.: Unleashed: Web tablet integration into the home. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 1–8 (2000)Google Scholar
  20. 20.
  21. 21.
  22. 22.
  23. 23.
    stickybits - tag your worldTM,

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Mathieu Boussard
    • 1
  • Pierrick Thébault
    • 1
    • 2
  1. 1.Alcatel-Lucent Bell Labs FranceNozayFrance
  2. 2.Arts et Métiers Paristech, LAMPAAngersFrance

Personalised recommendations