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A Complete Visual Hull Representation Using Bounding Edges

  • Mohammad R. Raeesi N.
  • Q. M. Jonathan Wu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6297)

Abstract

In this article, a complete visual hull model is introduced. The proposed model is based on bounding edge representation which is one of the fastest visual hull models. However, the bounding edge model has fundamental drawbacks, which make it inapplicable in some environments. The proposed model produces a refined result which represents a complete triangular mesh surface of the visual hull. Further, comparison of the results by the state-of-the-art methods shows that the proposed model is faster than most of modern approaches, while the results are qualitatively as precise as theirs. Of interest is that proposed model can be computed in parallel distributively over the camera networks, while there is no bandwidth penalty for the network. Consequently, the execution time is decreased by the number of the camera nodes dramatically.

Keywords

Visual Hull 3D Reconstruction Shape From Silhouette (SFS) Bounding Edges 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Mohammad R. Raeesi N.
    • 1
  • Q. M. Jonathan Wu
    • 1
  1. 1.Electrical and Computer Engineering DepartmentUniversity of WindsorCanada

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