Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System

  • Atsushi Morii
  • Daisuke Yamamoto
  • Kenji Funahashi
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6243)


A new high-speed manipulation model for a group of individual bodies (GIB) such as sand and lava is proposed in this paper. One of the goals of this research is to use it for applications such as home VR cooking systems for representing eg. a mass of fried rice. In this model, GIB is represented as a height field. Variation in the height field represents movement of the GIB. Transformation of GIB in wide spaces which is beyond adjacent grids is considered. GIB is treated as one object, which means that calculation is done efficiently on one object. Transformation of GIB is calculated quickly. Interactivity has a priority over correct movement of GIB in this model.


a group of individual bodies VR cooking system home use 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Atsushi Morii
    • 1
  • Daisuke Yamamoto
    • 1
  • Kenji Funahashi
    • 1
  1. 1.Nagoya Institute of TechnologyNagoyaJapan

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