Explorations in Player Motivations: Virtual Agents

  • Barbaros Bostan
Conference paper

DOI: 10.1007/978-3-642-15399-0_26

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6243)
Cite this paper as:
Bostan B. (2010) Explorations in Player Motivations: Virtual Agents. In: Yang H.S., Malaka R., Hoshino J., Han J.H. (eds) Entertainment Computing - ICEC 2010. ICEC 2010. Lecture Notes in Computer Science, vol 6243. Springer, Berlin, Heidelberg

Abstract

Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character’s motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game.

Keywords

Personality motivations virtual agents behavioural architecture 

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Barbaros Bostan
    • 1
  1. 1.Interactive and Digital Media Institute (IDMI)National University of Singapore 

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