The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance

  • Mona Erfani
  • Magy Seif El-Nasr
  • David Milam
  • Bardia Aghabeigi
  • Beth Aileen Lameman
  • Bernhard E. Riecke
  • Hamid Maygoli
  • Sang Mah
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 332)


It is common sense that people don’t play games that are too difficult for them. Thus Game developers need to understand the performance abilities of players. Several studies suggest a clear dissimilarity in video game playing abilities between different genders and age groups. In this paper, we report on a study investigating impact of age, gender and previous gaming experience on gameplay performance. The study explored the performance of 60 kids 6-16 years old within three video games: Rock Band 2, Lego Star Wars and Kameo. The paper outlines clear impact of age and gender and less prior gaming experience on performance parameters: score and game progression.


Game play performance player modeling game design 


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Copyright information

© IFIP 2010

Authors and Affiliations

  • Mona Erfani
    • 1
  • Magy Seif El-Nasr
    • 1
  • David Milam
    • 1
  • Bardia Aghabeigi
    • 1
  • Beth Aileen Lameman
    • 1
  • Bernhard E. Riecke
    • 1
  • Hamid Maygoli
    • 1
  • Sang Mah
    • 2
  1. 1.Simon Fraser UniversitySurrey
  2. 2.Bardel Entertainment 

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