O3D-Based Game Learning Environments for Cultural Heritage Online Education
- 2.6k Downloads
This paper describes an approach, where an O3D-based virtual environment for learning cultural heritage is combined with a game environment to provide a friendly environment that makes learning more pleasant. We describe the game flow, design approach, and the exploration-based O3D API for creating interactive learning environment first. By using interactive teaching and learning system and multimedia exhibition methods, the game can arouse the enthusiasm of players’ learning.
KeywordsEducational games interactive teaching multimedia exhibition O3D
Unable to display preview. Download preview PDF.
- 1.Gee, J.P.: What videogames have to teach us about learning and literacy. Palgrave Macmillan, New York (2003)Google Scholar
- 2.Kirriemuir, J., McFarlane, A.: Literature Review in Games and Learning. FutureLab, Bristol (2004)Google Scholar
- 3.Squire, K.D.: Changing the Game: What happens when videogames enter the classroom? Innovate (2005)Google Scholar
- 4.McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games. TEEM, Cambridge (2002)Google Scholar
- 5.Squire, K.D.: Rethinking the role of games in education. Game Studies 2(1) (2002)Google Scholar
- 6.Steinkuehler, C.A.: Learning in Massively Multiplayer Online Games. In: International Conference of the Learning Sciences, Los Angeles, CA, pp. 521–528 (2004)Google Scholar
- 7.Ibanez, J., Aylett, R., Ruiz-Rodarte, R.: Storytelling in virtual environments from a virtual guide perspective. In: Virtual Reality, vol. 7, pp. 30–42 (2003)Google Scholar
- 8.Second Life Official Website, http://secondlife.com/