Phantasmagoria: Composing Interactive Content for the humanaquarium

  • Robyn Taylor
  • Guy Schofield
  • John Shearer
  • Pierre Boulanger
  • Jayne Wallace
  • Patrick Olivier
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6133)

Abstract

humanaquarium is a mobile performance space which draws upon the traditions of busking and street performance to engage audiences in collaborative, creative play. We describe how the conceptual and physical nature of the performance space affected the way we composed the audio/visual performance content in Phantasmagoria, an interactive art piece built for the humanaquarium environment.

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References

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    Barber, X.T.: Phantasmagorical Wonders: the Magic Lantern Ghost Show in Nineteenth-Century America. Film History 3(2), 73–86 (1989)Google Scholar
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    Han, J.Y.: Low-cost multi-touch sensing through frustrated total internal reflection. In: Proc. of of UIST 2005, pp. 115–118. ACM, New York (2005)CrossRefGoogle Scholar
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    Taylor, R., Schofield, G., Shearer, J., Boulanger, P., Wallace, J., Olivier, P.: Humanaquarium: Designing for Participatory Performance. In: Proc. of NIME 2010 (in press, 2010)Google Scholar
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    The Phantom of the Opera. Universal Pictures, USA (1925)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Robyn Taylor
    • 1
  • Guy Schofield
    • 2
  • John Shearer
    • 2
  • Pierre Boulanger
    • 1
  • Jayne Wallace
    • 2
  • Patrick Olivier
    • 2
  1. 1.Advanced Man-Machine Interface LaboratoryUniversity of AlbertaEdmontonCanada
  2. 2.Department of Computing ScienceNewcastle University, Newcastle upon TyneUK

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