An Analysis of Gaming Behaviors in an Intelligent Tutoring System

  • Kasia Muldner
  • Winslow Burleson
  • Brett Van de Sande
  • Kurt VanLehn
Conference paper

DOI: 10.1007/978-3-642-13388-6_23

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6094)
Cite this paper as:
Muldner K., Burleson W., Van de Sande B., VanLehn K. (2010) An Analysis of Gaming Behaviors in an Intelligent Tutoring System. In: Aleven V., Kay J., Mostow J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6094. Springer, Berlin, Heidelberg

Abstract

We present results from an analysis of students’ shallow behaviors, i.e., gaming, during their interaction with an Intelligent Tutoring System (ITS). The analysis is based on six college classes using the Andes ITS for homework and test preparation. Our findings show that student features are a better predictor of gaming than problem features, and that individual differences between students impact where and how students game.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Kasia Muldner
    • 1
  • Winslow Burleson
    • 1
  • Brett Van de Sande
    • 1
  • Kurt VanLehn
    • 1
  1. 1.Arizona State University 

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