Down-Up-Down Behavior Generation for Interactive Robots

  • Yasser Mohammad
  • Toyoaki Nishida
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6096)

Abstract

Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-down activation including hybrid architectures. In this paper, we propose a behavior generation mechanism that can seamlessly combine these two strategies. One of the main advantages of the proposed approach is that it can naturally combine both bottom-up and top-down behavior generation mechanisms which can produce more natural behavior. This is achieved by utilizing results from the theory of simulation in neuroscience which tries to model the mechanism used in human infants to develop a theory of mind. The proposed approach was tested in modeling spontaneous gaze control during natural face to face interactions and provided more natural, human-like behavior compared with a state-of-the-art gaze controller that utilized a bottom-up approach.

Keywords

Behavior Generation Interactive Robot Theory Factor Current Role Interaction Protocol 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Yasser Mohammad
    • 1
  • Toyoaki Nishida
    • 2
  1. 1.Department of Electrical Engineering, Faculty of EngineeringAssiut UniversityEgypt
  2. 2.Department of Intelligence Science and Technology, Graduate School of InformaticsKyoto UniversityJapan

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