Sync’n’Move: Social Interaction Based on Music and Gesture

  • Giovanna Varni
  • Maurizio Mancini
  • Gualtiero Volpe
  • Antonio Camurri
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 40)


In future User Centric Media the importance of the social dimension will likely increase. As social networks and Internet games show, the social dimension has a key role for active participation of the users in the overall media chain. In this paper, a first sample application for social active listening to music is presented. Sync’n’Move enables two users to explore a multi-channel pre-recorded music piece as the result of their social interaction. The application has been developed in the framework of the EU-ICT Project SAME ( and has been presented for the first time at the Agora Festival (IRCAM, Paris, June 2009). In that occasion, Sync’n’Move has also been evaluated by both expert and non expert users.


active music listening social interaction synchronization 


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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2010

Authors and Affiliations

  • Giovanna Varni
    • 1
  • Maurizio Mancini
    • 1
  • Gualtiero Volpe
    • 1
  • Antonio Camurri
    • 1
  1. 1.InfoMus LabDIST - Università degli Studi di GenovaItaly

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